PiggyPRODUCT DESIGN |
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TIMELINEFall 2024
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ROLESole Designer |
TOOLSFigma |
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A 0-1 concept for a social expense splitting app. 'Piggy' is centered around capturing people, places, and experiences, while having functionality within reach. You can alternatively look through the slideshow here. |
Project OverviewCOLLEGE & MONEY |
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Money has become relevant to almost everything that we do. In college, money is more abundantly intertwined with our social sphere.
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From this, we're prompted with the problem space |
Problem SpaceEXISTING SOLUTIONS |
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Current avenues of splitting payment and easing this tension of ‘friendly debt’ include the more commonly known Venmo and Zelle. For group expenses, Splitwise is the most widely used. |
Splitwise Painpoints |
Understanding the ProblemUSER RESEARCH AND WIREFRAMING |
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When Venmo initially introduced its global feed—a feature displaying transactions between complete strangers—it reflected a broader trend of companies integrating social media elements into diverse digital experiences, even in unexpected spaces like financial apps.
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Piggy’s core goal was to make trips as the focus when sorting expenses, not the money itself. In their various states, Trip Cards hold all entry points to interact with a user's expenses, progress, and friends.
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ReflectionCREATING 'SIMPLICITY' |
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Sometimes, the simplicity of the end-product feels like it undoes all the thinking you've done for its conception. And that's something I had to reckon with in this project. I used to think that our work will always be representative of all the hurdles you've had to jump through to get to the final point, but I found it to be quite the opposite with this project. Because if I'm always working to SHOW myself, to PROVE the process in the end result, then in a way that's selfish work.
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Intuitive design is a result of deep empathy, and a willingness to step beyond our own set of eyes.
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